New Decisions

So I haven’t really posted on here in a little bit. A bit disappointing for me, but even still. It has been a bit difficult to keep my motivation in this damned heat. I get home and all I want to do is sleep, and when I wake up, all I want to do is go back to sleep. Heat makes me extremely lethargic, which frustrates me to no end.

However, I made the decision to not keep going with Emolument for the moment and switch back to Tales of Estrangia for the moment like I had originally planned to. Mostly the reason  that I wanted to keep on with Emolument was because I didn’t really have too much inspiration of Estrangia at the time.

I had always know the beginning middle and end of Estrangia, but there’s all of those small little bits in between that I’m not so certain about, and it felt like all I was doing was meandering along until the story eventually sorted itself out, while I knew pretty much exactly what I was going to do with Emolument since it didn’t really have any of those inbetween bits.

However that kind of impeded my progress a little bit with Emolument. I find that a lot of the fun that I have with writing is actually coming up with stuff on the spot, and so when I have all of the events of a story planned out pretty much to the T, I’m just left with the thought of, ‘well, what else is there to create here?’.

Luckily for me, I found inspiration in a song (surprise, surprise). See, as I said before, a lot of my inspiration comes from songs, but I had nothing to associate with the current point in the story for Estrangia. All of the inspiration I have for that is in the middle and end, so I was a little lost. Luckily the song gave me the motivation to keep going with it and even let me come up with a new bit of inspiration.

The other problem with it was the meandering, as I said before. When I was writing Estrangia yesterday, though, I found the direction I had been looking for. An antagonist. Hunters are the overarching antagonists, however there wasn’t really any plans for the Hunters doing anything to the group in the first few arcs. It was a lot about establishing characters and the city itself rather than the fight that was to come.

So I found an antagonist, and one that I’m going too find both interesting and difficult to write. They’re suppose to be a smart character, a tactician, which is unfortunate because I’m not. It is going to be interesting to try and create these innovative tactics that will give the main characters trouble and actually be clever. I suppose I’ll just have to figure it out when I come to it, though.


Getting back on track

Ho-boy, do I feel like just lying down. For some reason the past few days have just been absolutely exhausting, and I am incredibly tired. I finished the first arc of Tales of Estrangia, so I’m going to start working on the other idea that I had in order to give myself a slight break from it, though preparing for that one is even more exhausting mentally since I decided to write it from another character’s perspective, which means that I need to create interesting personalities for all of their companions rather than what they were before.

I love the story that they’re going to embark on to bits (I’ve had the idea for a while and have been wanting to begin writing it for a while) but I absolutely suck at thinking up names, so coming up with a new cast in a week is annoying to say the least. I know what I want the characters to be, but their small little traits still escape me slightly, so I’ve been trying my best to make a framework of what I want to happen and then fill it out with their mannerisms etc. later.

The other task that I am attempting to complete is to continue writing the dungeons and dragons campaign that I’m supposed to be DMing. I have one person who has yet to submit their character, but its looking to be a very interesting group of adventurers indeed. The only problem is that I let them have free reign on what they wanted to be, and so I’ve found myself utterly screwed in terms of judging how the combats are going to turn out.

The fun part about this campaign that I’m trying to do is to set it up to be a lot more of a skills focused game rather than combat focused. I think it would be very interesting to see them running around on wild goose chases as they try in vain to uncover a conspiracy about a cult. Considering what they have thought up, I believe it will be a very fun to see them running around the country side and just tearing the place up, causing chaos wherever they go. I’ll probably put updates on their travels here when there are occasions noteworthy of sharing, but I think this post may have done me for tonight. I’m suddenly feeling very eager to write the campaign now, so I’ll probably focus on that tonight.

The world of Estrangia and beyond

So as promised in this post I will be talking about some of the lore behind Tales of Estrangia. Mind you most of this is coming off the top of my head as I write, but its purpose is as much to inform those reading as it is to help me develop the world, so there may be more posts of a similar vein later on. So onwards and upwards I guess.

The land of Estrangia and the continents around it can be considered more of an archipelago on a larger scale. Although what the characters call a continent in Estrangia is more of a large island, I estimate the size to be around the whole British Isles clumped together in a large mass of land. The other interesting part to me about it is the fact that it is all in the sky, with clouds of fog separating the islands. I haven’t yet completely decided on whether I want there to be land below the sky in the form of magma and an extra set of lifeforms down there as well, but I’ll figure it out when I get to it, at the moment it doesn’t impact too much.

What does impact Estrangia, though, are the people who live on the island and develop its culture. It is a land of stereotypes and those who are trying to break those bonds. The demi-humans of Estrangia valued strength above all, which was the main reason why they took the role of the leaders of the country. They developed the original culture for which the people were mostly nomads, hunter-gatherers as they traversed the desert landscape and moving from oasis to oasis. The music that they created was mostly percussion in which they used their strength to make music.

Then the first cultural revolution happened. The humans developed firearms which superseded even the demi-human’s superior strength and speed. They toppled the society which had held on for so long. And with that they brought new ideals. They settled on the oases and built up cities with walls to defend them from raiding bands of demi-humans that had lost their previous water holes. They tried to discover new heights of opulence to separate them from what they thought of as barbaric habits. This introduced new types of music, clothing, technology. New arts, new luxuries.

And then they found the extravagant maximum of opulence that they could manage. They made a floating city, above a floating island. They named it Haven and they took the highest ranking citizens that Estrangia had to offer to place them on the top of that floating castle.

They promote an ever-changing culture which continually devises new entertainments and luxuries for the citizens of Estrangia to enjoy. Those that they have decided to allow to, that is.

I think that is about it for the moment, but I will try to figure out more information to put out as long as it doesn’t spoil or make things too obvious. And as usual the story can be found here.

So… I suppose I’m going to be trying this out

When I originally thought about doing something like a blog, or having an online presence, I’d dismissed it, thinking that I would never need to do that, or there was no point. To be honest, I’m still a little dubious about it, but then I heard about Worm, and then I started reading about Worm. I found that I actually enjoyed the writing style of it and was interested in attempting to try my own hand at it.

The culmination of all of that is my new piece of writing that I am starting, the Tales of Estrangia. It was an idea that I’d had for a long time, but could never really put it into an actual novel, until I started writing it in a web novel format.

I hope to be able to complete it using such a style, however at the same time, I know that I won’t be able to maintain my attention on it for a long time, so this is the chapter output that I believe will work best for me. As I finish the chapters on Tales of Estrangia, I’ll put them out onto that separate site’s space, and after I finish an arc of it (since I am writing in a similar style to Wordbow’s) I will start another story on the side and release that one as I finish those chapters. Alternating between the two, I hope that my brain can have enough rest from each to keep coming up with new and interesting ideas without being weighed down by the struggle of forcing myself to come up with sub-par work.

Occasionally I might have an inspiration to put a piece of writing on here, most likely a short story or something of that same nature, however I don’t think I shall do it often, simply because I do want to focus on the other two stories. Honestly I have absolutely no clue how they’ll turn out quality wise, but I figure as long as I’m having fun, and those that are reading it are enjoying themselves, its a win in my book.